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The ChatterBox Video Game Radio show airs weekly from KFNX 1100AM in Phoenix, Arizona. The show is also simulcast on the internet so anyone can listen in.
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Wii better get to calibrate games to our own bodies.

Super Swing Golf for the Wii
Wii need strength calibration
My friend linked me to a preview of Super Swing Golf for the Wii today. Longtime listeners of the show will remember me complaining about the poor control offered by the Wii when compared to what most of us were expecting. My complaints were apparently very contraversial. I thought you might want to read my response to my friend linking me. The friend, by the way, is Sean, who used to cohost the show.

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Thanks for the link. The problem with this is that it still (probably) won't
account for the size/strength of the user. With Wii Sports Golf, you could hit
the ball at max strength by barely pulling back the controller and swinging like
a five year old girl. If they don't have an option asking the user's physical
size, the control will not be good. I don't say this because I need it to be
ultrarealistic, but because of the extreme varience in the potential
size/strength of users (five year old girl vs 27 year old beefy frat guy), there
is simply no option for even remotely close simulation.

For the record, I don't know that Wii Sports Golf doesn't have an option to
calibrate individual users, but it wasn't demonstrated at E3... so, if it does
have the option, it was pre-calibrated to something with the strength of a
silkworm when I was playing and made me think the game was a piece of shit.

-Alon

PS - Strength calibration is probably a necessity for a large number of games on
the system. Sports games, at least. If it's not a part of the launch games, I'm
sure it will become a standard starting with the second generation (if it's
possible, which I think it is).
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What do you all think of this?

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